The Heritage Saga

The Heritage Saga is a trilogy of fantasy epics set in a world of my own design — Vaalbara. On this page I’ll give you some more information on stories, characters and what you might be able to expect from this series which I am eager to show you all.

Overview and an artistically-lacking map

The uada: a virulent evil whose power has torn apart civilisations for centuries, hiding in the minds of the young.

With tensions rising between the three nations of Mianra, Láidir and Troissheim, Vaalbara is on the brink of war and the leathrása, the half-breeds and societal outcasts, are on the edge of extinction. When his family is killed before his eyes, Mal is forced to face the world alone, but when he is found by the elf twins Proxima and Eve, he unwittingly embarks on a journey which threatens to change their world forever and maybe put an end to the tyranny of the uada.

With the Gods long-thought dead and the Guardians nothing more than a fable, the only hope the world has is to reunite and face the threats head-on. But with histories as bloody as theirs, joining forces will be harder than anyone imagined.

The world, characters, and creatures of this series are derived from both my love of fantasy and from mythologies and histories from around the world, most notably the Celtic and Mesopotomian.

A note: the map on the right is one drawn by me. I’m not an artist (far from it) but I hope to upload a fresher image in the future for you to enjoy.

To stay up to date with this project and any others you might have an interest in, head over to the contact page or scroll to the bottom and subscribe!

A crudely drawn map of Vaalbara.


Troissheim, the capital of the elven nation where all under the rule of King Azophi and Queen Aglaonice live, the southernmost region of Vaalbara. To the west stand the great Duri mountain range, to the east the Æternum forest, a woodland of mystery and esoteric living, home to the forest elves, those free of the monarchy’s reign.

Masters of sorcery and eternal pursuers of knowledge, the elves value nothing more than wisdom. With their lives intertwined with Fu’gheal, the magic which flows from every life in Vaalbara, the elves have found a path to eternal living and now sit as the envy of their distant cousins.

Worshippers of the heavens and skies, the elves still hold hope that their Gods, Rhyfel and Rasìth, the ones from which the Suns are named, will return and rid the world of its evils as was done in tales of old.

In response to the threat posed by the uada, elven sorcerers crafted a spell, an invisible shield which covers their realm, capable of identifying and destroying any of the dark beings who dare tread on their soil. Draconian measures such as this come at a cost, and for the elves the cost was the loss of both dwarven and orcish allies.

When a power and a being with a knowledge and magical mastery of such unimaginable scope threatens their home, will the elves lay down their bows and fight, once more, alongside their peers?


Residents of Láidir, the baron and lifeless land situated beneath the northernmost point of Vaalbara, the Fàsach desert, and great walls of stone and iron, the orcs strive to be strong and despise the use of magic. To be strong is to be great, and each orc must fend for themself, unknowing of their mother or father as is customary.

When the two suns in the sky meet, the orcs pit themselves against each other in Scrúdú, a contest of strength, and whomever stands tall at the end becomes the next champion and leader of their people. A pageantry of blood; a trial by blade.

Divided as they are from the other races, the orcs are no less divided at home. The females number few and are left at home to tend to the realm, to build and heal and to birth the next generation of fighters while the males are free to march out and wage war or lay siege to any and all who come in their way. But, mighty as they believe they are, the warriors, too are divided.

The Worms are seen as the lowest form of an orc, though mightier than any elf, dwarf or leathrása. Their green skin and slim, agile bodies make them perfect for spear throwing and sword swinging, and what they lack in strength they make up for in smarts.

The Bulls are next in line, powerful and smart in equal measure, only hampered in agility by their own strength. The bulk of Láidir is composed of Bulls, and they are regarded neither with disdain nor jubilence as they march into war with axes, flails and whatever weapon they can craft.

The Tortiúil are the most feared of all the orcs; the powerhouses of their armies. They stand head higher than the next orc, towering above their peers with their grey muscles and falling only to those who can outsmart them — which, it turns out, is a lot of people.

When their home is threatened by a power stronger than them, will they raise their axes and stand side-by-side as one nation?


Ruled by a council of seven alternating and elected representatives, one from each house, the dwarves of Mianra live happily and trade freely with the combined goal of building and creating new and exciting things.

Woodworking, steelwork, mining, farming, and dozens of other pursuits aren’t just understood, but encouraged, each one adding another tool with which the dwarves can build their home.

Their society, functional and warm as it may be, has given freedom to their young who need not worry about the struggles of life until they reach adolescence where they are then drafted. Each year the newly aged children are drafted into a line of work, chosen for each house by the council of seven where they learn new skills. After a whole Sun Cycle, that is the time between the Suns meeting in the sky, they are free to explore and craft their own path.

With the Duri range to the south, the Ollmhór sea to the west and a rank of sky-high mountains eclipsing the northern and eastern periphery, the dwarves are protected from the perils of Vaalbara. But the uada aren’t just outside their walls, they’re inside too and, when discovered, are quickly locked up in the Cell, an underground prison of impossible scale, guarded by Varik, the tall dwarf whose origins lay unknown.

But when a foe with new, more dangerous tricks and crafts undreamt of targets their home, will they reunite with the long-lost family found in the elves, orcs and leathrása?


Blamed for the wrongdoings of the past and persecuted as though they were the uada feared by all, the leathrása are almost as hated as the dark people.

The leathrása are without a home, named begrudgingly by the other races, of whom they are descended. Each leathrása is different, some carrying attributes known more by the dwarves, others the orcs and others the elves, but all have the same ancestors. They are the link between the races, the middle ground between strength, wisdom and creation, but to the others they are nothing.

In times passed the leathrása lived in a place between Láidir and Mianra, known as Leath Talún, but when the plague of the uada reached the land their home was burnt down; destroyed and ruined. It is said that the blood of the many and screams of their ancestors can still be felt on the baron wasteland. One thing’s for sure though, nothing lives there anymore.

Siege, murder and other atrocities too cruel to speak of are common for any in the leathrása community whose constituents are few and far between. Some live in the Nullius, the vast forest between lands, others in the Duri mountains, and some of the more daring in The Ridge, the rocky region on the southern border of Láidir where water and fish flow freely. But none last long. Every day is a struggle, a fight for survival in a world that wishes them gone.

When their people are pushed to the brink of extinction, how can they hope to survive and stand with their brethren once more?

Book 1: The Fomorian King

After his family is killed before his eyes, Mal, an impoverished leathrása, undertakes a new journey; a quest for survival. But when the elf twins Eve and Proxima save his life, he, alongside his she-orc friend Rádala, embarks on a perilous adventure upon which the survival of his world relies.

The orcs wish to lay siege to the elves and destroy them once and for all, but Mal and his companions hatch a plan to save the magical people. For their plan to work, those who were once enemies must learn to trust as brothers. Can they put aside centuries of prejudice and war and defy the odds?

Book 2: Title TBA

Now reaching adolescence, Milleán is ready to be drafted, but when he is sent to work in the Cell, the prison where the deadly uada are kept, his world takes an unexpected dive. As he meets and falls in love with the fierce young dwarf Isolda, his true heritage begins to show and he flees the realm.

In a desperate hope to bring him back, Isolda chases after him. Aided by the newly-released prisoner, Mal, and his spectral companion, she journeys across Vaalbara, through the perilous Nullius, and into the misty Dúnta Plains. Little does she know that what awaits her is more dangerous than she could have ever feared…

Book 3: Title TBA

A new world has been opened and unfathomable powers unleashed upon Vaalbara. The time for peace between nations has come as people of every creed make their stand against the incoming terrors…

Join the Journey!

Success! You're on the list.

Get in touch!


%d bloggers like this: